published: October 8th, 2008

The 7 Cardinal Rules of Good Web Design

1. Get rid of the splash page, all that is, is an extra click people have to go through just to get to the value, which should be immediately available on your homepage. The first thing a visitor sees on the homepage should be the promise of useful information and once again, don’t forget value, if they don’t think the site is worth their time to stick around for a few minutes…. they wont. Landing pages for targeted traffic are okay, just remember generic splash pages or “enter” pages are annoying and useless to visitors.

2. Eliminate all of the irrelevant advertisements because you should be selling your affiliate products for dollars, not sending people away from your site for cents. Now days most people with experience surfing the net have trained themselves to completely ignore banner ads, so don’t rely on them and do not use too many of them, especially animated banners for that matter, cause they are very annoying. Targeted adverts are the only way to go, within reason, don’t spam our senses with a billion adverts, its a turn-off.

3. One of the most important cardinal rules of functional, good web design, is if you have to explain how your navigation works… it’s a good sign you don’t have good navigation. Web site navigation should first above all, function, cause if it does not function it is useless and people will not stay on a web site for more than a few moments if they cant navigate easily. Make your navigation simple and elegant, don’t waste peoples time and patience with a bunch of useless Flash animation or disappearing links.

4. Have a clear naming or “branding” of each section of your web site. Don’t confuse your visitors. Let them know what section of the site they are in at all times because what is common sense to you, will certainly not be common sense to everyone else. All of us are, after all, individuals and we all think differently about each situation.

5. Audio, please oh please if you absolutely MUST insist on putting audio on your site, at the very least please provide a way to turn it off. There is nothing more annoying than audio on a page that you can’t stop. I just leave the website rather than sit through the interruption of some cheesy beat or one of those really annoying talking robot heads. When I am listing to satellite radio I don’t want some alien sound destroying my net surfing Zen.

6. Most people in Western culture read from left to right, which means the natural tendency when someone lands on your homepage is to scan from the top left and continue from there. This is also true with navigation, put your most important sections of your site on the left side of your horizontal nav-bar or on the top of your vertical nav-bars. People don’t want to see “Home” and “About Us” as the first links, no one cares…. at first. Give them the value, give them the bread and butter of your site… first. After they are satisfied with the meal, they will head on over to the “About” page for the desert, or the icing on the cake to seal the deal. Don’t spoil peoples’ appetites by putting something in their way that they didn’t come to your site looking for in the first place.

7. No one likes an ugly web site, but what people don’t like even more than an ugly web site, is a non-functioning web site. My final cardinal rule of good web design is the philosophy that every web site should look as good as it functions. Top shelf functionality will breed top shelf design, it’s the nature of good web design.

By Deckard
work at home blog.

Deckard is a work at home Internet marketer & web designer focusing on affiliate/associate programs & services. He is also a part-time college student & makes a good living online through affiliates income. You can learn more about some of the highest paying free affiliate programs available on the net at his blog, click the link above.

This article is free to reprint as long as the content is kept verbatim & the link is kept active with exact anchor text intact.

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published: June 25th, 2008

Web Design 2.0 Step Up, Then Get Out of the Way

Technology, at its best, is transparent - it’s the invisible lubricant between what I want to do, and having done it. A ball-point pen, for example, is successful because it requires very little from me to make it work. I can put ink to paper without needing to think about all the messy and mechanical things a writer had to deal with in the past.

The same idea holds true for Web 2.0 technologies. We’re seeing a decentralization of media creation and distribution as blogs grow to challenge traditional publications. Wikis and open source are driving the co-operative creation of everything from content to code. This in turn is leading to an environment in which applications are becoming as rich on the Web as on the PC, with the advantage of being faster to market, adaptive and componentized, so they can be snapped together to create any number of new user experiences. Why not pair a satellite mapping service with an ad-supported local business directory? What about being able to update your code base in a matter of minutes, rather than hours? In a way, the original promise of the Web - what you want, how you want it, easily - is coming true.

Unfortunately these great strides aren’t always being matched by great design. The leveling aspect of free Web applications is also creating a lowest common denominator in terms of user interface. If 2.0 marks the Web’s adolescence (with emphasis on personal independence, what friends think, and defiance to the establishment), then Web design could be in for a rough ride. And it’s the responsibility of the design community to provide some proper adult supervision through this phase.

So what does that mean, practically? It means embracing new technologies like AJAX for a dynamic page; tagging searches with multi-directional ‘folksonomies’ rather than ranked taxonomies, for more flexible, intuitive results; and providing multiple points of entry versus hierarchical navigation schemes for friction-free flow. How this translates into design on the pixel level will vary, but as professionals, I think we have a mandate and a responsibility to our clients to be best-in-class in any design arena, and it’s incumbent on us to be fluent in all aspects of the web as it continues to evolve.

I don’t presume to tell you how to design sites here, but I do want to suggest this guiding principle: understand how these new technologies are shifting the way people use the Web, and shift your approach to interface design accordingly. Provide the appropriate technology in the most user-directed, functional way, and get out of the way. Because at the end of the day, the utility of a design isn’t measured in how many technology stripes you can point to on your sleeve. It’s measured by how often people use your site, and how good the experience is. The goal, for any of us, should be to provide an experience that asks as little as possible from an end-user. It must be seamless, much as the smooth motion of that ball-point pen.

Jamie Monberg is the new director of interactive for Hornall Anderson Design Works, a brand-focused, graphic and interactive design firm in Seattle. Get in touch at j_monberg@hadw.com or by visiting http://www.hadw.com.

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